Zoetrope Blooms

2015

Role: Technical Director, Software Developer

Tools: Maya, Python, PyMEL

A collaboration with John Edmark to create an interactive visual design tool for the design of John’s Blooms sculpture series. Based on Fibonacci series mathematics, and printed in gypsum plaster on a Z-Corp printer.

Script Features:

  • Instances a piece of "source" geometry around a sphere creating Fibonacci spirals
  • Definable "neighbor" relationships to define node structure and number of spirals (example: {5, 8}, {13,21}).
  • Definable number of nodes.
  • Any animation on the “source” geometry (deformers, etc) will be rendered into a cached instance, so that the geometry will appear to animate through its sequence when the sphere is spinning under a strobe.  Looping/cycled animation recommended.
  • Interactive feedback for changes to the source geometry and its animation.
  • Interactive altitude, azimuth, and node size controls